Doorness has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a cool 19°C (66°F) and its average temperature during the winter being a cool 15°C (59°F). Doorness receives an average of 226 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Doorness covers an area of nearly 268 km2 (107 mi2), and an average elevation of 712 m (2335 ft) above sea level.
Overview
Doorness was founded durring the early 12th century in winter of the year 1127, by Gāwm Sérm 'Harley Ophelia' Ma̋chvé̄ Mboīkīrm Cúónvér Atkinson. The establishment of Doorness was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gāwm Sérm 'Harley Ophelia' Ma̋chvé̄ Mboīkīrm Cúónvér Atkinson struck deals with nearby nations and communities to establish Doorness as a prison colony.
Doorness was built using the conventions of Sylvin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Doorness is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Doorness is buildings are grouped arround an odd layout of narrow cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Doorness, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Doorness's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Right off the bat Doorness hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Doorness is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Doorness possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Doorness has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Doorness has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Doorness. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Doorness's parks.
Doorness has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Doorness.
Doorness has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Doorness has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Doorness has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Doorness has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Doorness has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Doorness has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Doorness has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Doorness's public wards, blessings, and other arcane systems.
Doorness has an Millitary Academy which trains military officers and specilists.
Doorness possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Doorness's grid is powered by a boiler and turbine based power plant.
Doorness's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Doorness has a first rate hospital which caters to anyone in need of long term medical care.
Doorness has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Doorness has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Doorness's natural decorations nor waterways.
Doorness has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Doorness has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Doorness has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Doorness is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The law within Doorness is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.
Doorness's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Doorness rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.
The Gremlin near Doorness are known to be quite timid.
Doorness's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Conjuration energies of tier 2 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 119
Farmers: 193
Farm Laborer: 276
Hunters: 219
Milk Maids: 163
Ranchers: 84
Ranch Hands: 202
Shepherds: 151
Farmland: 254768 m2
Cattle and Similar Creatures: 15923
Poultry: 191076
Swine: 12738
Sheep: 636
Goats: 127
Horses, Mounts, and Beasts of Burden: 6369
Craftsmen
Arms and Toolmakers: 127
Blacksmiths: 155
Bookbinders: 81
Buckle-makers: 88
Cabinetmakers: 141
Candlemakers: 219
Carpenters: 231
Clothmakers: 176
Coach and Harness Makers: 66
Coopers: 167
Copper, Brass, Tin, Zinc, and Lead Workers: 87
Copyists: 61
Cutlers: 55
Fabricworkers: 141
Farrier: 386
Furriers: 40
Glassworkers: 212
Gunsmiths: 123
Harness-Makers: 60
Hatters: 131
Hosiery Workers: 46
Jewelers: 69
Leatherwrights: 163
Locksmiths: 65
Matchstick makers: 104
Musical Instrument Makers: 95
Painters, Structures and Fixtures: 83
Paper Workers: 93
Plasterers: 83
Pursemakers: 102
Roofers: 67
Ropemakers: 63
Rugmakers: 62
Saddlers: 115
Scabbardmakers: 139
Scalemakers: 68
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 62
Shoemakers: 60
Soap and Tallow Workers: 195
Tailors: 363
Tanners: 80
Upholsterers: 87
Watchmakers: 89
Weavers: 187
Whitesmiths: 51
Merchants
Adventuring Goods Retellers: 43
Arcana Sellers: 44
Beer-Sellers: 87
Booksellers: 99
Butchers: 163
Chandlers: 172
Chicken Butchers: 179
Entrepreneurs: 66
Fine Clothiers: 148
Fishmongers: 155
Florists: 39
Potion Sellers: 113
Resellers: 244
Spice Merchants: 82
Wine-sellers: 135
Wheelwright: 96
Woodsellers: 61
Service workers
Bakers: 398
Barbers: 310
Coachmen: 95
Cooks: 353
Doctors: 131
Gamekeepers: 95
Grooms: 57
Hairdressers: 227
Healers: 174
Housekeepers: 205
Housemaids: 318
House Stewards: 193
Inns: 63
Laundry maids: 122
Maidservants: 181
Nursery Maids: 127
Pastrycooks: 205
Restaurateur: 276
Tavern Keepers: 265
Specialized Laborer
Ashworkers: 87
Bleachers: 57
Chemical Workers: 36
Coal Heavers: 138
In-Town Couriers: 135
Long Haul Couriers: 141
Dockyard Workers: 138
Gas Workers: 31
Hay Merchants: 52
Leech Collectors: 161
Millers: 141
Miners: 135
Oilmen and Polishers: 96
Postmen: 144
Pure Finder: 84
Skinners: 187
Sugar Refiners: 36
Tosher: 95
Warehousemen: 212
Watercarriers: 139
Watermen, Bargemen, etc.: 193
Skilled Laborers
Accountants: 81
Alchemist: 89
Clerk: 129
Dentists: 63
Educators: 174
Engineers: 92
Gardeners: 64
Mages: 47
Plumbers: 69
Pharmacist: 74
Professors: 27
Scientists: 46
Wizards: 28
Civil Servants
Adventurers: 60
Bankers: 86
Civil Clerks: 148
Civic Iudex: 71
Consultants: 41
Exorcist: 141
Fixers: 76
Kami Clerk: 128
Landlords: 128
Lawyers: 79
Legend Keepers: 106
Militia Officers: 454
Monks, Monastic: 193
Monks, Civic: 212
Historian, Oral: 127
Historian, Textual: 72
Policemen, Sheriffs, etc.: 144
Priests: 353
Rangers: 84
Rat Catchers: 98
Scholars: 97
Spiritualist: 124
Slayers: 36
Storytellers: 240
Military Officers: 212
Cottage Industries
Brewers: 205
Comfort Services: 212
Enchanters: 69
Herbalists: 71
Jaminators: 219
Needleworkers: 205
Potters: 104
Preserve Makers: 199
Quilters: 95
Seamsters: 353
Spinners: 205
Tinker: 72
Weaver: 159
Artists
Actors: 67
Architects: 25
Bards: 92
Costumers: 38
Dancers: 73
Drafters: 42
Engravers: 50
Fine Furniture Carpenters: 30
Glaziers: 68
Inlayers: 62
Musicians: 193
Painters, Art: 32
Playwrights: 66
Sculptors, Art: 54
Wood Carvers: 235
Writers: 212
Produce Industries
Butter Churners: 219
Canners: 199
Cheesmakers: 227
Ice Merchants: 28
Millers: 127
Picklers: 104
Smokers: 81
Stockmakers: 69
Tobacconists: 102
Tallowmakers: 144
24126 of Doorness's population work within a Foundational Occupation.
1288 work in Agriculture
5379 work as Craftsmen
1926 work as Merchants
3795 work as Service Workers
2438 work as General Laborers
983 work as Skilled Laborers
3510 work as Civil Servants
2168 work in Cottage Industries
1339 work as Artists
1300 work in Produce Industries
35745 of Doorness's population do not work in a formal occupation, but do contribute to the local economy. 3821 (6%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami granted the town a great harvest. One of Doorness's local festivals commemorates this miracle.